

Just use what the system has." I was like, "Oh thank goodness. Rey: It was like, "No, just use what the system has. As I started working with Joel, who was kind of my dark mode partner in crime. Rey: Well it wasn't even that it just didn't look good, but everything that we do custom has to be maintained. I started out like, "Okay, I'll preserve this very exact shade of gray. We definitely had places where we had the very exact shade of gray that we wanted for the background of this button. There were definitely things that needed to be adjusted though. It made this a lot easier, because visual effect views were already a thing and materials were already a thing. I see." In this case, one of the vibrancy work that was introduced in, was it in Sierra and High Sierra? Rey: Yeah, it's funny, because sometimes you kind of look back and you're like, "Oh that's what they were aiming for. Ryan did a lot of stuff on that in earlier releases.īrent: Apple kind of prepares us in advance in a way. A lot of credit for that goes to previous work on vibrancy. Rey: A decent amount of it just worked, which was nice. Rey: It is… So there's that kind of ridiculous comment that Apple makes every once in a while about “it just works.” How did it go during dark mode with OmniGraffle? It's a pretty big app, a lot of UI, inspectors, side bars, content area, popovers. Rey: So that's what I've kind of taken as my title for the moment.īrent: In the studio with me today is the sorceress of darkness-īrent: OmniGraffle engineer. I told some of my teammates on Graffle that I was working on dark mode, and that I had been pegged to work on dark mode for OmniPlan as well, and Reid's response was “you're the sorceress of darkness.” Is that correct? Adding dark mode support to OmniGraffle? Say hello, Rey.īrent: So, Rey, you are, as I only just said, an OmniGraffle engineer. In the studio with me today is Rey Worthington, OmniGraffle engineer. Music!īrent: I'm your host, Brent Simmons.
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